Thanks I didn't realise there were some examples. I think I will go with 
cocos2d

On Sunday, August 5, 2012 1:12:09 PM UTC+12, Wallace Davidson wrote:
>
> I am trying to make a top down tile based rpg (with randomly generated 
> terrain) and I have managed to draw the tiles on the screen in a batch and 
> move them when the player presses a key. I am pretty new to pyglet so this 
> is probably the worst way to do it.
>
> if keys[key.W]:
>       for a in tiles_1:
>           a.y -=5
>
> Right now I am trying to do it like that ^ 
>
> However when I have a map larger than about 700 tiles it fails to run 
> quicker than 3 fps. I have been looking around and seen lots of stuff about 
> off screen culling and textures but I haven't any idea how to do this as I 
> couldn't find any tutorials. I also had a look at cocos2d and it seems to 
> be exactly what I want but again I wasn't sure where to start with tile 
> scrolling. Any help or examples would be a huge help :)
>
> Thanks
>

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