Hi! I'm trying to build a molecular viewer with pyglet and I'm currently
hitting performance problems but I can't figure out how to solve them.
My test case contain 7 cylinders (100 triangles each) and 6 spheres (200
triangles each). For each shape (13), I generate triangle vertices and
normals and store those in numpy arrays. At the moment of rendering I use a
call like this:
draw(n, pyglet.gl.GL_TRIANGLES,
("v3f", self.tri_vertices),
("n3f", self.tri_normals),
("c3B", self.tri_color))
I run a little test that simply rotates the camera, FPS are ~2. From the
profiler output, sorting by time (time spent in the function, without
subcalls):
ncalls tottime percall cumtime percall filename:lineno(function)
7605 56.375 0.007 56.529 0.007
/usr/lib/pymodules/python2.7/pyglet/graphics/vertexattribute.py:339(set_region)
169 0.891 0.005 0.895 0.005
/usr/lib/pymodules/python2.7/pyglet/window/__init__.py:1209(clear)
8 0.520 0.065 0.720 0.090
/home/gabriele/workspace/chemlab/chemlab/gletools/shapes.py:125(_generate_vertices)
2535 0.499 0.000 57.639 0.023
/usr/lib/pymodules/python2.7/pyglet/graphics/__init__.py:168(draw)
41707 0.332 0.000 0.332 0.000
/usr/lib/pymodules/python2.7/pyglet/gl/lib.py:85(errcheck)
It seems that most of the time is spent in the set_region function but I'm
not sure how to solve this problem. What do you think it's going on?
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