On Fri, Oct 19, 2012 at 5:20 PM, Gabriele Lanaro
<[email protected]>wrote:

> Hi! I'm trying to build a molecular viewer with pyglet and I'm currently
> hitting performance problems but I can't figure out how to solve them.
>
> My test case contain 7 cylinders (100 triangles each) and 6 spheres (200
> triangles each). For each shape (13), I generate triangle vertices and
> normals and store those in numpy arrays. At the moment of rendering I use a
> call like this:
>
>         draw(n, pyglet.gl.GL_TRIANGLES,
>              ("v3f", self.tri_vertices),
>              ("n3f", self.tri_normals),
>              ("c3B", self.tri_color))
>
> I run a little test that simply rotates the camera, FPS are ~2. From the
> profiler output, sorting by time (time spent in the function, without
> subcalls):
>
>    ncalls  tottime  percall  cumtime  percall filename:lineno(function)
>      7605   56.375    0.007   56.529    0.007
> /usr/lib/pymodules/python2.7/pyglet/graphics/vertexattribute.py:339(set_region)
>       169    0.891    0.005    0.895    0.005
> /usr/lib/pymodules/python2.7/pyglet/window/__init__.py:1209(clear)
>         8    0.520    0.065    0.720    0.090
> /home/gabriele/workspace/chemlab/chemlab/gletools/shapes.py:125(_generate_vertices)
>      2535    0.499    0.000   57.639    0.023
> /usr/lib/pymodules/python2.7/pyglet/graphics/__init__.py:168(draw)
>     41707    0.332    0.000    0.332    0.000
> /usr/lib/pymodules/python2.7/pyglet/gl/lib.py:85(errcheck)
>
> It seems that most of the time is spent in the set_region function but I'm
> not sure how to solve this problem. What do you think it's going on?
>
> The biggest win would be not to push all those vertices across to the GPU
every frame. Use batches instead.

-- 
Tristam MacDonald
Software Development Engineer, Amazon.com
http://swiftcoder.wordpress.com/

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