I'm just curious: Has anyone else synced audio and video without problems 
in pyglet?

On Friday, November 2, 2012 5:18:04 PM UTC-4, Blaine Booher wrote:
>
> Hi guys. I'm using cocos2d's director for displaying 2D scenes. It's just 
> a thin wrapper around all the pyglet library routines.
>
> I'm trying to play a video, and it works great except for the fact that 
> the audio is not synced with the video. The audio appears to start about a 
> quarter second early. Any ideas on what I'm doing wrong?
>
> My video layer basically looks something like this:
>
> class VideoLayer(cocos.layer.Layer):
> def __init__(self, video_path):
> '''
> <image> is a loaded pyglet compatible image
> '''
> super(VideoLayer, self).__init__()
> self.video_path = video_path
>
> def on_enter(self):
> player = pyglet.media.Player()
> player.eos_action = player.EOS_LOOP # Could also be EOS_PAUSE or EOS_NEXT
> self.video = pyglet.media.load(self.video_path)
> player.queue(self.video)
> player.play()
> self.player = player
>
> def draw(self):
>  if self.player.playing:
>  self.player.get_texture().blit(0,0)
>
> draw() is called just like the on_draw() event, on_enter() is only called 
> when the layer is viewed. 
>
> I like I said, it looks great and the audio isn't choppy, it's just not in 
> sync w/ the video.
> Blaine
>

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