Hi guys. I'm using cocos2d's director for displaying 2D scenes. It's just a thin wrapper around all the pyglet library routines.
I'm trying to play a video, and it works great except for the fact that the audio is not synced with the video. The audio appears to start about a quarter second early. Any ideas on what I'm doing wrong? My video layer basically looks something like this: class VideoLayer(cocos.layer.Layer): def __init__(self, video_path): ''' <image> is a loaded pyglet compatible image ''' super(VideoLayer, self).__init__() self.video_path = video_path def on_enter(self): player = pyglet.media.Player() player.eos_action = player.EOS_LOOP # Could also be EOS_PAUSE or EOS_NEXT self.video = pyglet.media.load(self.video_path) player.queue(self.video) player.play() self.player = player def draw(self): if self.player.playing: self.player.get_texture().blit(0,0) draw() is called just like the on_draw() event, on_enter() is only called when the layer is viewed. I like I said, it looks great and the audio isn't choppy, it's just not in sync w/ the video. Blaine -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To view this discussion on the web visit https://groups.google.com/d/msg/pyglet-users/-/R97M___849UJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
