Hey, new to pyglet but I've been using it for a game on a newish Mac OS X. While audio works, it frequently stutters and freezes the ENTIRE APPLICATION graphically if I play too many sounds at once (even with a forced 4-channel setup, where I don't let my app play more than 4 sounds at once). The application continues after all of the audio files have finished playing, but it seems to have "continued" underneath - that is, when it freezes, multiple updates happen, rather than just one update with an absurdly large delta.
It's pretty disruptive and pretty sad to only play 4 sounds at a time and still have some major performance issues... seems like a bug. Anyone seen anything like this? And I'm loading my sounds like: pyglet.media.load(soundFile, streaming = False) So it would seem to not be the streaming vs StaticSource thing. Any suggestions would be awesome, Thanks! Walt -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To view this discussion on the web visit https://groups.google.com/d/msg/pyglet-users/-/PHAwJ7iU8O0J. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
