Hey, new to pyglet but I've been using it for a game on a newish Mac OS X.

While audio works, it frequently stutters and freezes the ENTIRE 
APPLICATION graphically if I play too many sounds at once (even with a 
forced 4-channel setup, where I don't let my app play more than 4 sounds at 
once).  The application continues after all of the audio files have 
finished playing, but it seems to have "continued" underneath - that is, 
when it freezes, multiple updates happen, rather than just one update with 
an absurdly large delta.  

It's pretty disruptive and pretty sad to only play 4 sounds at a time and 
still have some major performance issues... seems like a bug.  Anyone seen 
anything like this?  And I'm loading my sounds like: 

pyglet.media.load(soundFile, streaming = False)

So it would seem to not be the streaming vs StaticSource thing.

Any suggestions would be awesome, Thanks!

Walt

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