What format of sound file are you using?
On Thu, Nov 22, 2012 at 1:35 PM, Walter Woods <[email protected]> wrote: > Hey, new to pyglet but I've been using it for a game on a newish Mac OS X. > > While audio works, it frequently stutters and freezes the ENTIRE > APPLICATION graphically if I play too many sounds at once (even with a > forced 4-channel setup, where I don't let my app play more than 4 sounds at > once). The application continues after all of the audio files have > finished playing, but it seems to have "continued" underneath - that is, > when it freezes, multiple updates happen, rather than just one update with > an absurdly large delta. > > It's pretty disruptive and pretty sad to only play 4 sounds at a time and > still have some major performance issues... seems like a bug. Anyone seen > anything like this? And I'm loading my sounds like: > > pyglet.media.load(soundFile, streaming = False) > > So it would seem to not be the streaming vs StaticSource thing. > > Any suggestions would be awesome, Thanks! > > Walt > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To view this discussion on the web visit > https://groups.google.com/d/msg/pyglet-users/-/PHAwJ7iU8O0J. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/pyglet-users?hl=en. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
