What format of sound file are you using?

On Thu, Nov 22, 2012 at 1:35 PM, Walter Woods <[email protected]> wrote:

> Hey, new to pyglet but I've been using it for a game on a newish Mac OS X.
>
> While audio works, it frequently stutters and freezes the ENTIRE
> APPLICATION graphically if I play too many sounds at once (even with a
> forced 4-channel setup, where I don't let my app play more than 4 sounds at
> once).  The application continues after all of the audio files have
> finished playing, but it seems to have "continued" underneath - that is,
> when it freezes, multiple updates happen, rather than just one update with
> an absurdly large delta.
>
> It's pretty disruptive and pretty sad to only play 4 sounds at a time and
> still have some major performance issues... seems like a bug.  Anyone seen
> anything like this?  And I'm loading my sounds like:
>
> pyglet.media.load(soundFile, streaming = False)
>
> So it would seem to not be the streaming vs StaticSource thing.
>
> Any suggestions would be awesome, Thanks!
>
> Walt
>
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