Cocos2D has scene and layer management as well as other useful things and it is built on Pyglet which is a plus..
www.cocos2d.org I also use Pymunk for 2D physics (shapes, etc). www.pymunk.org -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To view this discussion on the web visit https://groups.google.com/d/msg/pyglet-users/-/bFZIva5iUOoJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
