On Mon, Feb 4, 2013 at 6:15 PM, Lord Anton Hvornum <[email protected]>wrote:
> I have a scenario where: > > class main(pyglet.window): > ... > generates a lot of objects > > sends a label to another thread > > class the_thread(Thread): > ... > tries to: > self.lable.text = 'New string' > self.lable.draw() > > Which causes: > > > GLException: invalid operation > > > Even keeping the .draw() part in the main thread and just update the text > causes the error. > Using the "lock" function via self.lable.being_update() and then calling > .end_update() causes the error. > > The code i've got works fine if i take away the Threading part, which, i > don't because the whole idea with the thread is to have a socket and some > processing operations being performed at X times / minute under different > circumstances. > > > Any idea if it's possible to solve at all? > Can i hook the thread objects to the main window resorce somehow or blit > it into the main instance? I **think** i've solved this once back in the > days when i was programming at a helpdesk by blitting the object into a > "scene" or something but i can't find my code, and it might not even have > been based on Pyglet to begin with. > In general, OpenGL is not compatible with multi-threading. In general, Python is not compatible with multi-threading either. -- Tristam MacDonald Software Development Engineer, Amazon.com http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
