On Tue, Feb 5, 2013 at 1:40 AM, Peter Enerccio <[email protected]> wrote:
> Except that python is compatible with multi threading. It just make it > single threading practically. > Thus the point of my comment: since you don't get any real benefit from multi-threading, you might as well use fibers/tasklets/greenlets, which won't intrude race conditions, won't break OpenGL, and won't degrade performance either. > As for the opengl, have you tried making sharing context? I am not sure if > drawing objects is allowed in other threads, > but if it is, it must be done with shared context. > That will generally work, but because of Python's GIL, you won't get any benefits... -- Tristam MacDonald Software Development Engineer, Amazon.com http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
