I'm using pyglet 1.2alpha1 with Python 3.3 and have got it up and working 
on a Windows machine.  So far, I have had pyglet "installed" in the Python 
directories (under C:\Python33) and it worked fine.
 
I decided that I want to include pyglet with the game I'm developing, so 
that users don't have to install it on their own machines.  First I tried 
simply dragging the original pyglet folder from the ZIP file into my game's 
package and importing it.  This failed because the code had a lot of Python 
2 syntax and some other idiosyncrasies.  Then I copied the code from the 
"build" folder in the "installed" pyglet, and it worked smoothly.  So... 
I'm puzzled as to what the "installation" process does.  Did it convert the 
code to Python 3?  That's cool I guess.  I'd like to understand this better 
though: is it now safe to distribute an application including the 
"installed" pyglet directory so that users can use it?  Or did the setup 
script do some customizing of pyglet to work with my personal computer that 
might render it non-portable?
 
Finally, have any of you had luck packaging a pyglet game as an EXE file?  
How about in Python 3?  Any advice about the best way to accomplish this?

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