These days I would recommend looking into pyInstaller as it is cleaner
and easier to use (in my limited experience). No setup.py!

http://www.pyinstaller.org/

Also, have a look at the "skellington" that I created to help people
package their games for PyWeek. It doesn't create an executable but
should be able to with pyInstaller's help. You can grab its ZIP file
from http://pyweek.org/s/help/#what-to-submit-as-your-entry


     Richard

On 27 March 2013 08:13, Winston Wolff <[email protected]> wrote:
> I believe the source for pyglet is python 2, and setup.py converts it to 
> python 3 on installation.
>
> Regarding an EXE, I used py2exe a long time ago, but using python 2.7 not 
> 3.3. Let us know if you find it to work.
>
> -ww
>
> On Mar 26, 2013, at 1:44 PM, Joseph Clark <[email protected]> wrote:
>
>> I'm using pyglet 1.2alpha1 with Python 3.3 and have got it up and working on 
>> a Windows machine.  So far, I have had pyglet "installed" in the Python 
>> directories (under C:\Python33) and it worked fine.
>>
>> I decided that I want to include pyglet with the game I'm developing, so 
>> that users don't have to install it on their own machines.  First I tried 
>> simply dragging the original pyglet folder from the ZIP file into my game's 
>> package and importing it.  This failed because the code had a lot of Python 
>> 2 syntax and some other idiosyncrasies.  Then I copied the code from the 
>> "build" folder in the "installed" pyglet, and it worked smoothly.  So... I'm 
>> puzzled as to what the "installation" process does.  Did it convert the code 
>> to Python 3?  That's cool I guess.  I'd like to understand this better 
>> though: is it now safe to distribute an application including the 
>> "installed" pyglet directory so that users can use it?  Or did the setup 
>> script do some customizing of pyglet to work with my personal computer that 
>> might render it non-portable?
>>
>> Finally, have any of you had luck packaging a pyglet game as an EXE file?  
>> How about in Python 3?  Any advice about the best way to accomplish this?
>>
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