Is the thing drawn on top determined by when on_draw is called, or by the Z value? I can't remember but I'd guess the Z value.
-Winston On Mar 26, 2013, at 2:55 PM, Joseph Clark <[email protected]> wrote: > Hi all, > I've been using push_handlers() and pop_handlers() to change 'game modes' in > the game I'm programming. My code allows for multiple modes to be alive at > once, in a stack. For example, a mini-map may be active as a "pop up" over > the main game display. The event handler stack is great for this: the > mini-map's event handlers are on top, so they get first crack at the keyboard > events, then whatever isn't captured falls to the next mode in the stack. > > My problem is this: with the on_draw() events, I want them to go the other > way. They should start at the *bottom* of the stack and then go up, so that > the mini-map will be drawn on top of the regular display, and not vice-versa. > Could any of you tell me the best way to make this happen for the on_draw > events? I can't say that I fully understand how the event handler stack > works. > Joe > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > Visit this group at http://groups.google.com/group/pyglet-users?hl=en. > For more options, visit https://groups.google.com/groups/opt_out. > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
