Hi all,
I've been using push_handlers() and pop_handlers() to change 'game modes' 
in the game I'm programming.  My code allows for multiple modes to be alive 
at once, in a stack.  For example, a mini-map may be active as a "pop up" 
over the main game display.  The event handler stack is great for this: the 
mini-map's event handlers are on top, so they get first crack at the 
keyboard events, then whatever isn't captured falls to the next mode in the 
stack.
 
My problem is this: with the on_draw() events, I want them to go the other 
way.  They should start at the *bottom* of the stack and then go up, so 
that the mini-map will be drawn on top of the regular display, and not 
vice-versa.  Could any of you tell me the best way to make this happen for 
the on_draw events?  I can't say that I fully understand how the 
event handler stack works.
Joe

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