Hi all, I've been using push_handlers() and pop_handlers() to change 'game modes' in the game I'm programming. My code allows for multiple modes to be alive at once, in a stack. For example, a mini-map may be active as a "pop up" over the main game display. The event handler stack is great for this: the mini-map's event handlers are on top, so they get first crack at the keyboard events, then whatever isn't captured falls to the next mode in the stack. My problem is this: with the on_draw() events, I want them to go the other way. They should start at the *bottom* of the stack and then go up, so that the mini-map will be drawn on top of the regular display, and not vice-versa. Could any of you tell me the best way to make this happen for the on_draw events? I can't say that I fully understand how the event handler stack works. Joe
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