Hi Sebastian, Thank you for your response. I still have not determined the error cause, but I will try to post some code shortly.
On Sunday, April 7, 2013 2:51:30 PM UTC-4, John wrote: > > > > Hi All, > > I'm having a little trouble texturing a simple quad in pyglet. I do have > experience with OpenGL, but I can't figure out what I'm forgetting here. > For the quad, I specificy tex coords of 0, 0, 1, 0, 1, 1, 0, 1 > respectively, however the texture does not stretch across the entire quad > face. > > Ex: > > > <https://lh4.googleusercontent.com/-2DrsFAb6S5U/UWG_Qktc7kI/AAAAAAAABCk/ZYbofv8V848/s1600/Tex.jpg> > > The background is white, and the quad is textured with the Lake picture. > The black area is part of the quad, but is not covered by the image. I have > only specified the 4 corners, I am using GL_QUADS through a pyglet vertex > list, and the texture coords are as mentioned. Any ideas why this is > showing this way? > > Thanks! > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
