On Saturday, April 20, 2013 12:09:52 PM UTC-4, swiftcoder wrote:
>
> On Sat, Apr 20, 2013 at 11:51 AM, greenmoss <[email protected]<javascript:>
> > wrote:
>
>> I think I'm having the same problem, though I'm using a triangle instead 
>> of a quad. The following should be a complete triangle, but is instead 
>> missing its top and left corners:
>>
>> <https://lh6.googleusercontent.com/-Bivj4DPVIjc/UXE7c961mhI/AAAAAAAAAB0/4Ku3zGeWiEg/s1600/flawed_plane.png>
>> In the above image, I'm using glInterleavedArrays via a modified 
>> "obj_test.py" (https://github.com/greenmoss/pyglet_obj_test; it's a 
>> slightly-modified copy from the pyglet examples directory).
>>
>> I haven't found the answer to this problem yet. I was going to try 
>> building "up" from basic documentation, but that's not working either (I 
>> posted 
>> to 
>> pyglet-users<https://groups.google.com/forum/?hl=en&fromgroups=#!topic/pyglet-users/KkKcD-FWiag>
>>  about 
>> this problem a week ago).
>>
>
> I don't know about the original issue, but that looks an awful lot like 
> your quad is intersecting the near or far plane, and thus being clipped.
>
> Have you tried moving the near plane closer to the camera, and/or the far 
> plane further away?
>
> -- 
> Tristam MacDonald
> Software Development Engineer, Amazon.com
> http://swiftcoder.wordpress.com/
>

This problem ended up being caused by my texture image having 
non-power-of-two dimensions. I stretched my image to 1024 width by 512 
height, and it properly occupied its material.

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