It is my understanding that the blit method usually blits to the current
OpenGL Context.
Can I do something like this?
window = pyglet.window.Window()
canvas = OpenGLContext()
@window.event
def on_draw():
pyglet.gl.Context.set_current(canvas)
some_function_that_blits_stuff()
window.switch_to()
canvas.blit(0, 0)
Otherwise is there any class I can use to blit everything into, before
blitting it to the window? I don't want my game objects to blit to the
window directly.
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