Offscreen rendering in opengl can be done with RTT and VBOs http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-14-render-to-texture/
On Tue, May 7, 2013 at 1:11 AM, Gerardo Marset <[email protected]> wrote: > It is my understanding that the blit method usually blits to the current > OpenGL Context. > Can I do something like this? > > > window = pyglet.window.Window() > canvas = OpenGLContext() > > @window.event > def on_draw(): > pyglet.gl.Context.set_current(canvas) > some_function_that_blits_stuff() > window.switch_to() > canvas.blit(0, 0) > > > Otherwise is there any class I can use to blit everything into, before > blitting it to the window? I don't want my game objects to blit to the > window directly. > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > Visit this group at http://groups.google.com/group/pyglet-users?hl=en. > For more options, visit https://groups.google.com/groups/opt_out. > > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
