Ohh yeah, here's some system info if that helps:
Linux Mint 14
$ uname -a
Linux daetonis 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:31:23 UTC 2012
x86_64 x86_64 x86_64 GNU/Linux
$ apt-cache policy python python-pyglet
python:
Installed: 2.7.3-0ubuntu7
Candidate: 2.7.3-0ubuntu7
Version table:
*** 2.7.3-0ubuntu7 0
500 http://archive.ubuntu.com/ubuntu/ quantal/main amd64 Packages
100 /var/lib/dpkg/status
python-pyglet:
Installed: 1.1.4.dfsg-2build1
Candidate: 1.1.4.dfsg-2build1
Version table:
*** 1.1.4.dfsg-2build1 0
500 http://archive.ubuntu.com/ubuntu/ quantal/universe amd64
Packages
100 /var/lib/dpkg/status
>>> pyglet.__file__
'/usr/lib/pymodules/python2.7/pyglet/__init__.pyc'
01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI
Turks [Radeon HD 6670]
$ apt-cache policy fglrx-updates
fglrx-updates:
Installed: 2:9.000-0ubuntu3
Candidate: 2:9.000-0ubuntu3
Version table:
*** 2:9.000-0ubuntu3 0
500 http://archive.ubuntu.com/ubuntu/ quantal/restricted amd64
Packages
100 /var/lib/dpkg/status
On Saturday, May 11, 2013 1:47:23 PM UTC-4, Isaac Freeman wrote:
>
> I'm getting a strange segfault using VBOs/VAOs when I call glDraw
> array.... I've run out of ideas how to fix it.. Any suggestions would be
> greatly appreciated.
>
> the code is here:
>
> http://dpaste.com/1141633/
>
> The debug log says:
>
> libGL: AtiGetClientDriverName: 9.0.2 fglrx (screen 0)
> libGL: OpenDriver: trying /usr/lib/fglrx/dri/fglrx_dri.so
> ukiDynamicMajor: found major device number 250
> ukiDynamicMajor: found major device number 250
> ukiOpenByBusid: Searching for BusID PCI:1:0:0
> ukiOpenDevice: node name is /dev/ati/card0
> ukiOpenDevice: open result is 10, (OK)
> ukiOpenByBusid: ukiOpenMinor returns 10
> ukiOpenByBusid: ukiGetBusid reports PCI:1:0:0
> glGetString(7936)
> glGetString(7937)
> glGetString(7939)
> glGetString(7938)
> glGetString(7936)
> glGetString(7937)
> glGetString(7939)
> glGetString(7938)
> gluGetString(100801)
> gluGetString(100800)
> glEnable(2884)
> glEnable(2929)
> glGenBuffers(1, <pyglet.gl.gl.LP_c_u)
> glGetString(7936)
> glGetString(7937)
> glGetString(7939)
> glGetString(7938)
> glClearColor(0.0, 0.0, 0.0, 1.0)
> * Converting cverts to GLfloat data
> * Creating VBO
> glGenBuffers(1, c_uint(2L))
> glPushClientAttrib(2)
> glBindBuffer(34962, 2L)
> glBufferData(34962, 768, None, 35040)
> glPopClientAttrib()
> * Creating VAO
> * Compiling shaders
> glCreateProgram()
> glCreateShader(35633)
> glShaderSource(2L, 1, <pyglet.gl.glext_arb, None)
> glCompileShader(2L)
> glGetShaderiv(2L, 35713, <cparam 'P' (0x7f750)
> glAttachShader(1L, 2L)
> glCreateShader(35632)
> glShaderSource(3L, 1, <pyglet.gl.glext_arb, None)
> glCompileShader(3L)
> glGetShaderiv(3L, 35713, <cparam 'P' (0x19f32)
> glAttachShader(1L, 3L)
> glLinkProgram(1L)
> glGetProgramiv(1L, 35714, <cparam 'P' (0x19f32)
> * Binding shaders
> glUseProgram(1L)
> * Starting app loop
> glViewport(0, 0, 800, 800)
> glMatrixMode(5889)
> glLoadIdentity()
> glOrtho(0, 800, 0, 800, -1, 1)
> glMatrixMode(5888)
> * update called
> glBindBuffer(34962, 2L)
> glPushClientAttrib(2)
> glBindBuffer(34962, 2L)
> glBufferData(34962, 768, <__main__.c_float_Ar, 35040)
> glPopClientAttrib()
> glBindBuffer(34962, 0)
> * on_draw called
> glClearColor(0.0, 0.0, 0.0, 1.0)
> glClear(16384)
> * binding verts
> glBindBuffer(34962, 2L)
> * binding attrs
> glEnableClientState(32884)
> * drawing arrays
> Segmentation fault
>
>
>
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