On Sun, May 12, 2013 at 7:49 AM, Isaac Freeman <[email protected]> wrote:

> Doing some experimentation, if I remove the create_attribute/attrs.enable
> lines and replace them with direct calls to
> glEnableVertexAttribArray/glVertexAttribPointer it works (well, it doesn't
> crash; it did reveal some problems in my understanding of how array buffers
> work, but... :P). So, either I'm using the create_attribute/etc stuff wrong
> (likely), or it's incompatible with my openGL or there is some kind of bug
> in pyglet... If I have some time soon I'll try to dig down in to the pyglet
> code to figure out what's going on (although, my experience with ctypes and
> interacting with C code is a bit thin... which is likely the source of my
> problem).
>
> On Saturday, May 11, 2013 6:02:50 PM UTC-4, Isaac Freeman wrote:
>>
>> Ohh yeah, here's some system info if that helps:
>>
>> Linux Mint 14
>>
>> $ uname -a
>> Linux daetonis 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:31:23 UTC
>> 2012 x86_64 x86_64 x86_64 GNU/Linux
>>
>> $ apt-cache policy python python-pyglet
>> python:
>>   Installed: 2.7.3-0ubuntu7
>>   Candidate: 2.7.3-0ubuntu7
>>   Version table:
>>  *** 2.7.3-0ubuntu7 0
>>         500 
>> http://archive.ubuntu.com/**ubuntu/<http://archive.ubuntu.com/ubuntu/>quantal/main
>>  amd64 Packages
>>         100 /var/lib/dpkg/status
>> python-pyglet:
>>   Installed: 1.1.4.dfsg-2build1
>>   Candidate: 1.1.4.dfsg-2build1
>>   Version table:
>>  *** 1.1.4.dfsg-2build1 0
>>         500 
>> http://archive.ubuntu.com/**ubuntu/<http://archive.ubuntu.com/ubuntu/>quantal/universe
>>  amd64 Packages
>>         100 /var/lib/dpkg/status
>>
>> >>> pyglet.__file__
>> '/usr/lib/pymodules/python2.7/**pyglet/__init__.pyc'
>>
>> 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI
>> Turks [Radeon HD 6670]
>>
>> $ apt-cache policy fglrx-updates
>> fglrx-updates:
>>   Installed: 2:9.000-0ubuntu3
>>   Candidate: 2:9.000-0ubuntu3
>>   Version table:
>>  *** 2:9.000-0ubuntu3 0
>>         500 
>> http://archive.ubuntu.com/**ubuntu/<http://archive.ubuntu.com/ubuntu/>quantal/restricted
>>  amd64 Packages
>>         100 /var/lib/dpkg/status
>>
>> On Saturday, May 11, 2013 1:47:23 PM UTC-4, Isaac Freeman wrote:
>>>
>>> I'm getting a strange segfault using VBOs/VAOs when I call glDraw
>>> array.... I've run out of ideas how to fix it.. Any suggestions would be
>>> greatly appreciated.
>>>
>>> the code is here:
>>>
>>> http://dpaste.com/1141633/
>>>
>>> The debug log says:
>>>
>>> libGL: AtiGetClientDriverName: 9.0.2 fglrx (screen 0)
>>> libGL: OpenDriver: trying /usr/lib/fglrx/dri/fglrx_dri.**so
>>> ukiDynamicMajor: found major device number 250
>>> ukiDynamicMajor: found major device number 250
>>> ukiOpenByBusid: Searching for BusID PCI:1:0:0
>>> ukiOpenDevice: node name is /dev/ati/card0
>>> ukiOpenDevice: open result is 10, (OK)
>>> ukiOpenByBusid: ukiOpenMinor returns 10
>>> ukiOpenByBusid: ukiGetBusid reports PCI:1:0:0
>>> glGetString(7936)
>>> glGetString(7937)
>>> glGetString(7939)
>>> glGetString(7938)
>>> glGetString(7936)
>>> glGetString(7937)
>>> glGetString(7939)
>>> glGetString(7938)
>>> gluGetString(100801)
>>> gluGetString(100800)
>>> glEnable(2884)
>>> glEnable(2929)
>>> glGenBuffers(1, <pyglet.gl.gl.LP_c_u)
>>> glGetString(7936)
>>> glGetString(7937)
>>> glGetString(7939)
>>> glGetString(7938)
>>> glClearColor(0.0, 0.0, 0.0, 1.0)
>>>  * Converting cverts to GLfloat data
>>>  * Creating VBO
>>> glGenBuffers(1, c_uint(2L))
>>> glPushClientAttrib(2)
>>> glBindBuffer(34962, 2L)
>>> glBufferData(34962, 768, None, 35040)
>>> glPopClientAttrib()
>>>  * Creating VAO
>>>  * Compiling shaders
>>> glCreateProgram()
>>> glCreateShader(35633)
>>> glShaderSource(2L, 1, <pyglet.gl.glext_arb, None)
>>> glCompileShader(2L)
>>> glGetShaderiv(2L, 35713, <cparam 'P' (0x7f750)
>>> glAttachShader(1L, 2L)
>>> glCreateShader(35632)
>>> glShaderSource(3L, 1, <pyglet.gl.glext_arb, None)
>>> glCompileShader(3L)
>>> glGetShaderiv(3L, 35713, <cparam 'P' (0x19f32)
>>> glAttachShader(1L, 3L)
>>> glLinkProgram(1L)
>>> glGetProgramiv(1L, 35714, <cparam 'P' (0x19f32)
>>>  * Binding shaders
>>> glUseProgram(1L)
>>>  * Starting app loop
>>> glViewport(0, 0, 800, 800)
>>> glMatrixMode(5889)
>>> glLoadIdentity()
>>> glOrtho(0, 800, 0, 800, -1, 1)
>>> glMatrixMode(5888)
>>>  * update called
>>> glBindBuffer(34962, 2L)
>>> glPushClientAttrib(2)
>>> glBindBuffer(34962, 2L)
>>> glBufferData(34962, 768, <__main__.c_float_Ar, 35040)
>>> glPopClientAttrib()
>>> glBindBuffer(34962, 0)
>>>  * on_draw called
>>> glClearColor(0.0, 0.0, 0.0, 1.0)
>>> glClear(16384)
>>>    * binding verts
>>> glBindBuffer(34962, 2L)
>>>    * binding attrs
>>> glEnableClientState(32884)
>>>    * drawing arrays
>>> Segmentation fault
>>>
>>>
>>>  --
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