Hello, I've just started using Pyglet for creating a small 2D sidescrolling game, and as a test to get an entity/component system running.
I was trying to use a Position and Renderable component, in order for my Renderer system to render the sprites/tiles. Now, the problem is that to render the sprites, I was hoping to use the Sprite / Batch system that's present in Pyglet, but the position of the Sprite is updated in the Sprite itself. I was hoping I could draw it by taking the data from the Position component. Any suggestions if there's an easy way to split the Sprite image data and its position while still allowing the batch to draw them correctly? I would like to avoid having to update both (Sprite/Position). I assume its a bit overdesigning but I would like to maintain the possiblity for entities to have a Position without having to be rendered and curious if it can be solved the way I want it :-) Thanks in advance! -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
