Hello,

I've just started using Pyglet for creating a small 2D sidescrolling game, 
and as a test to get an entity/component system running.

I was trying to use a Position and Renderable component, in order for my 
Renderer system to render the sprites/tiles.

Now, the problem is that to render the sprites, I was hoping to use the 
Sprite / Batch system that's present in Pyglet, but the position of the 
Sprite
is updated in the Sprite itself. I was hoping I could draw it by taking the 
data from the Position component.

Any suggestions if there's an easy way to split the Sprite image data and 
its position while still allowing the batch to draw them correctly?
I would like to avoid having to update both (Sprite/Position). I assume its 
a bit overdesigning but I would like to maintain the possiblity for 
entities to have a Position
without having to be rendered and curious if it can be solved the way I 
want it :-)


Thanks in advance!

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