Dear, I just started using Pyglet but would like to integrate it into a sort of entity - component system. I'm trying to create a 2D side scrolling game to start with, so ended up by using sprites and the batch drawing system in 1.1, as I have little experience with OpenGL.
I started from the idea of having a "Renderable" component & "Position" component and let the renderer use those two to do the work. The problem however is that the pyglet's Sprite's position is used to render and I'm a bit unsure if it's fairly easy to seperate it while still using the batch feature? I.e. Anyone has a suggestion on how to split Sprite and its position while still being able to add it to the batch? Thanks in advance! -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
