Dear,

I just started using Pyglet but would like to integrate it into a sort of 
entity - component system.
I'm trying to create a 2D side scrolling game to start with, so ended up by 
using sprites and the batch drawing system in 1.1, as I have little 
experience with OpenGL.

I started from the idea of having a "Renderable" component & "Position" 
component and let the renderer use those two to do the work.

The problem however is that the pyglet's Sprite's position is used to 
render and I'm a bit unsure if it's fairly easy to seperate it while still 
using the batch feature?

I.e. Anyone has a suggestion on how to split Sprite and its position while 
still being able to add it to the batch?

Thanks in advance!

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/pyglet-users?hl=en.
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to