What's squirtle? ~ Nathan
On Wed, May 22, 2013 at 10:10 AM, elliot <[email protected]> wrote: > I have very basic rendering down pretty well, and I'm unsure about what > the best next steps are. Just in general I don't know if I should start > using texture coordinates or shaders or what. Particularly, I am using > Squirtle's tesselator to render my landscape and I want to know how to do > that better. The landscape will be procedurally generated and made out of > different "materials", so I would want to tile a texture on it or otherwise > fill it with a repeating pattern. I have no idea how to do this with > Squirtle's Tesselator. > > Here is a video of what I'm working with. > > http://vimeo.com/66736654 > http://vimeo.com/65989831 > > Any advice or resources about how to tile a texture onto the output of > Squirlte's Tesselator would be appreciated. > > -Elliot > > ps. www.supereffective.org is no longer, so I'm not sure where Squirtle's > code officially lives. > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > Visit this group at http://groups.google.com/group/pyglet-users?hl=en. > For more options, visit https://groups.google.com/groups/opt_out. > > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
