I have very basic rendering down pretty well, and I'm unsure about what the 
best next steps are.  Just in general I don't know if I should start using 
texture coordinates or shaders or what.  Particularly, I am using 
Squirtle's tesselator to render my landscape and I want to know how to do 
that better.  The landscape will be procedurally generated and made out of 
different "materials", so I would want to tile a texture on it or otherwise 
fill it with a repeating pattern.  I have no idea how to do this with 
Squirtle's Tesselator.  

Here is a video of what I'm working with.

http://vimeo.com/66736654
http://vimeo.com/65989831

Any advice or resources about how to tile a texture onto the output of 
Squirlte's Tesselator would be appreciated.

-Elliot

ps. www.supereffective.org is no longer, so I'm not sure where Squirtle's 
code officially lives.

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