I have very basic rendering down pretty well, and I'm unsure about what the best next steps are. Just in general I don't know if I should start using texture coordinates or shaders or what. Particularly, I am using Squirtle's tesselator to render my landscape and I want to know how to do that better. The landscape will be procedurally generated and made out of different "materials", so I would want to tile a texture on it or otherwise fill it with a repeating pattern. I have no idea how to do this with Squirtle's Tesselator.
Here is a video of what I'm working with. http://vimeo.com/66736654 http://vimeo.com/65989831 Any advice or resources about how to tile a texture onto the output of Squirlte's Tesselator would be appreciated. -Elliot ps. www.supereffective.org is no longer, so I'm not sure where Squirtle's code officially lives. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
