So just recently I jumped into Python and Pyglet since I have been looking 
for a language that can prototype much faster then my usual C++ and it 
seemed to fit my need perfectly. I am also quite new at game development in 
general so try not to be to hard on me ;p.

Anyways my question is about a little project I am working on (A little 
space shooter) and I have having trouble trying to figure out a good system 
to use for managing each objects state.

For example here is a snippet of code from my player class 
http://pastebin.com/cBBkmVwA . Notice the big if/elif/else combination I am 
using to update the player sprite based on keyboard input. This seems 
rather ugly to me and a lot of work to maintain (Specially since that code 
is only for basic movement of the sprite)... So I was wondering is there a 
better way to do this? Or is this the correct way to go about it?

I have been reading up on different state handling designs like FSM, HFSM 
and Behavior Tress but I couldn't really find any code examples of how they 
are implemented (I learn better by examining actual code).

So any help would be appreciated thank you.


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