So just recently I jumped into Python and Pyglet since I have been looking for a language that can prototype much faster then my usual C++ and it seemed to fit my need perfectly. I am also quite new at game development in general so try not to be to hard on me ;p.
Anyways my question is about a little project I am working on (A little space shooter) and I have having trouble trying to figure out a good system to use for managing each objects state. For example here is a snippet of code from my player class http://pastebin.com/cBBkmVwA . Notice the big if/elif/else combination I am using to update the player sprite based on keyboard input. This seems rather ugly to me and a lot of work to maintain (Specially since that code is only for basic movement of the sprite)... So I was wondering is there a better way to do this? Or is this the correct way to go about it? I have been reading up on different state handling designs like FSM, HFSM and Behavior Tress but I couldn't really find any code examples of how they are implemented (I learn better by examining actual code). So any help would be appreciated thank you. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
