On 21/07/13 05:26, Brandon Jumbeck wrote:
> [...]
> 
> For example here is a snippet of code from my player class
> http://pastebin.com/cBBkmVwA . Notice the big if/elif/else combination I
> am using to update the player sprite based on keyboard input. This seems
> rather ugly to me and a lot of work to maintain (Specially since that
> code is only for basic movement of the sprite)... So I was wondering is
> there a better way to do this? Or is this the correct way to go about it?

I think I use something similar.

I tend to abstract the input in a controller class so I can easily use
keyboard or joystick (pglet 1.2 alpha1):

https://github.com/reidrac/ya-falling-blocks/blob/master/useboxnet/puzzle/control.py

I don't want to show you the movement handler of that game because it is
ugly :) Is a falling blocks game and I wanted to emulate the movement of
Tetris, Columns, etc, so I don't think it's what you want.

Regards,

Juan

-- 
jjm's home: http://www.usebox.net/jjm/
blackshell: http://blackshell.usebox.net/

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