Hey guys,

I want to start a new 2.5d game dev project, using Python, so I was looking 
for a decent game/graphics engine based on Python (using OpenGL). I saw the 
last release of PyGame is from 2009, so I was looking for a more recent 
alternative. So I eventually came across Pyglet, and from what I have seen 
so far it looks like what I was l searching for.

However, I also noticed that the last release is from mid-2012 (excl. repo 
of course), and apparently the official docs are not fully in sync with 
latest versions.

So to my question: Is Pyglet still being actively maintained? I see there 
are some open issues, will they be fixed in some near future? Are there any 
open major bugs at the moment?

Also, are there any plans to update the documentaiton?

Please don't get me wrong, I fully understand how much time is involved to 
create a game engine, and I understand this cannot be done in only some 
spare hours every now and then. I appreciate the work you guys did very 
much. I would just be interested whether I can/should rely on Pyglet, since 
now it is the time for me to choose "the right" engine for my needs...

Thanks in advance for all your feedback!

Kind regards, Matthias

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