On 11/01/14 14:25, Matthias F. Brandstetter wrote: > [...] > So to my question: Is Pyglet still being actively maintained? I see > there are some open issues, will they be fixed in some near future? Are > there any open major bugs at the moment?
pyglet is "kind of" maintained and eventually version 1.2 will be released as stable. Version 1.1.x is not maintained and it has problems that have been fixed in 1.2. > Also, are there any plans to update the documentaiton? You can find a link to the development documentation in: http://pyglet.org/documentation.html We try to keep it up to date, although there are some issues regarding the documentation. > Please don't get me wrong, I fully understand how much time is involved > to create a game engine, and I understand this cannot be done in only > some spare hours every now and then. I appreciate the work you guys did > very much. I would just be interested whether I can/should rely on > Pyglet, since now it is the time for me to choose "the right" engine for > my needs... Well, pyglet code from the repository mostly works although, it's true that you may find issues that potentially you may have to fix/workaround yourself. Regards, Juan -- jjm's home: http://www.usebox.net/jjm/ blackshell: http://blackshell.usebox.net/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
