Gertwin Groen wrote:
My problem is implementing the rubber band on mouse movements.
I tried to use the front buffer
"pyglet.gl.glDrawBuffer(pyglet.gl.GL_FRONT)", but that caused a lot of
flicker.
Using "pyglet.gl.glLogicOp(pyglet.gl.GL_XOR)" I did not managed to get
it working.
I wouldn't bother trying to do anything clever -- just
redraw the entire scene, including the rubber band, every
time the mouse moves. Machines are fast enough these days
that this is usually fine.
--
Greg
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