Thanks, I'll try that and see how it works out.

Regards,
Gertwin

Op woensdag 15 januari 2014 01:14:57 UTC+1 schreef Greg Ewing:
>
> Gertwin Groen wrote: 
> > My problem is implementing the rubber band on mouse movements. 
> > I tried to use the front buffer 
> > "pyglet.gl.glDrawBuffer(pyglet.gl.GL_FRONT)", but that caused a lot of 
> > flicker. 
> > Using "pyglet.gl.glLogicOp(pyglet.gl.GL_XOR)" I did not managed to get 
> > it working. 
>
> I wouldn't bother trying to do anything clever -- just 
> redraw the entire scene, including the rubber band, every 
> time the mouse moves. Machines are fast enough these days 
> that this is usually fine. 
>
> -- 
> Greg 
>

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