Hi, I am playing around with a little voxel based app that uses pyglet for 
display and numpy for CPU based calculation. One of the issues I am having with 
performance is that it takes several orders of magnitude more time to 
repeatedly call batch.add on each of my voxels than to call batch.add once by 
collapsing my voxels into a single list. There is very little difference in 
drawing performance between these approaches, it's just the batch.add calls 
that are the problem. I would prefer to have each voxel have its own vertex 
list because then it is easier to just edit the ones that are being changed by 
the user, but I can't live with the performance loss. Anyone have any thoughts 
on how I might work around this limitation?

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