I dont think the profiler will tell me much other than looping through lists of 
objects in python is slow (which is why I am using numpy). I think the problem 
is that, in a typical scene, there are about 10000 voxels each with quads that 
need to be drawn. 10000 calls of batch.add with all the python object creation 
(e.g. domain.create) that goes with it is just slow. I think I will just use gl 
drawarray calls and avoid batches altogether for this part of the code.

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