Thank you for your info! I browse frequently this mailing list but I'm an 
amateur, so I rarely answer, I just try to learn. Best regards :)

Domingo, 29 de Junho de 2014 12:14:49 UTC+1, [email protected] escreveu:
>
> Well apparently I'm the only one who even remotely cares about this, but 
> in case someone ever browses the mailing list after me, the solution is to 
> use glTranslate/glRotate and friends.  Pyglet uses them internally anyway, 
> so you're targeting OpenGL 2.1 anyway whether you like it or not. 
>
> Mysteriously, the Sprite class doesn't use these, but, whatever.  This 
> sort of BS is why I want to be using pyglet without dipping into OpenGL in 
> the first place...  Alas. 
>

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