It has been actively maintained and has a decent release schedule.  I
assume their semantic version numbering is just different.  If not,
try python-sfml.

On Wed, Oct 15, 2014 at 7:46 PM, Ryan Hughes
<[email protected]> wrote:
> Is pysdl2 actually in a usable state? I get nervous when a version number
> starts with 0.
>
> On Wednesday, October 15, 2014 7:41:21 PM UTC-4, Andre D wrote:
>>
>> Give pysdl2 a go, or if you like sfml, try python-sfml.
>>
>> On Wed, Oct 15, 2014 at 7:32 PM, Ryan Hughes
>> <[email protected]> wrote:
>> > Huh. Well I'm a bit demotivated now, because I'd like to use Python, but
>> > pyglet just doesn't seem to work and I'm nervous about continuing with
>> > it if
>> > I can't get even the most basic scripts to run properly.
>> >
>> > Love2D with lua, and SFML with C++, both vsync fine. This problem occurs
>> > on
>> > both Windows 8.1 and Linux Mint 14, with both my GTX660M and my Intel HD
>> > graphics.
>> >
>> > I'll keep searching, but maybe it's time to call it quits on Python game
>> > development.
>> >
>> > On Tuesday, October 14, 2014 9:46:45 PM UTC-4, Andre D wrote:
>> >>
>> >> Deeper issue sadly
>> >>
>> >> On Tue, Oct 14, 2014 at 9:40 PM, Ryan Hughes
>> >> <[email protected]> wrote:
>> >> > Thanks, Andre.
>> >> >
>> >> > Is this something specific to Pyglet or is it a deeper issue?
>> >> >
>> >> > On Tuesday, October 14, 2014 11:44:42 AM UTC-4, Andre D wrote:
>> >> >>
>> >> >> Oh, and lastly, if your graphics card driver settings are set to
>> >> >> force
>> >> >> vsync off.
>> >> >>
>> >> >> On Tue, Oct 14, 2014 at 11:44 AM, Andre D <[email protected]> wrote:
>> >> >> > Under some situations vsync might not reliably work, multiple GPUs
>> >> >> > being enabled, dual monitors sometimes, a compositing window
>> >> >> > manager
>> >> >> > with a windowed window.
>> >> >> >
>> >> >> > On Tue, Oct 14, 2014 at 11:38 AM, Ryan Hughes
>> >> >> > <[email protected]> wrote:
>> >> >> >> Hi.
>> >> >> >>
>> >> >> >> I'm trying to get pyglet set up, but I can't seem to get vsync to
>> >> >> >> work
>> >> >> >> at
>> >> >> >> all.
>> >> >> >>
>> >> >> >> window.set_vsync(True) does nothing as far as I can tell (as well
>> >> >> >> as
>> >> >> >> window.set_vsync(False)).
>> >> >> >>
>> >> >> >> My application still runs at ~120 FPS either way (note my refresh
>> >> >> >> rate
>> >> >> >> is
>> >> >> >> 60Hz).
>> >> >> >>
>> >> >> >> I'm at a loss as to what is going on. I've had similar problems
>> >> >> >> in
>> >> >> >> the
>> >> >> >> past,
>> >> >> >> but nothing seems to work here. Do you have any suggestions?
>> >> >> >>
>> >> >> >> I'm running Linux Mint 14, with an Nvidia GTX 660M, pyglet 1.2a,
>> >> >> >> and
>> >> >> >> Python
>> >> >> >> 3.4.
>> >> >> >>
>> >> >> >> Here's my code: http://pastie.org/9647387
>> >> >> >>
>> >> >> >>
>> >> >> >> --
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