The unsmooth movement is due to how you are using the clock.  By default 
the clock will limit the framerate and it isn't accurate.  You need to 
reorganize your app so that the movement math isn't limited by the 
framerate.

On Wednesday, December 10, 2014 8:58:14 AM UTC-6, Jose Luis Da wrote:
>
> Hi all, 
>
> I have been working with pyglet in order to create a series of OpenGL 
> figures and animate them given some parameters.
> I have obtained what I want, but the movements of these figures is not 
> smooth all the time, the movement is sometimes glitchy.
>
> What are the most common sources of this kind of errors? Could you tell me 
> if there is something I am doing wrong in the code?
>
> You can find the code here: https://github.com/thisisjl/NuEyePlaid
>
>
> Thank you,
> jl
>

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