Hi Leif, Thank you for your answer and sorry for my late reply.
Could you explain me what do you mean with the "movement math"? And how it is limited by the framerate in my code? Thank you On 23 December 2014 at 22:24, Leif Theden <[email protected]> wrote: > The unsmooth movement is due to how you are using the clock. By default > the clock will limit the framerate and it isn't accurate. You need to > reorganize your app so that the movement math isn't limited by the > framerate. > > On Wednesday, December 10, 2014 8:58:14 AM UTC-6, Jose Luis Da wrote: >> >> Hi all, >> >> I have been working with pyglet in order to create a series of OpenGL >> figures and animate them given some parameters. >> I have obtained what I want, but the movements of these figures is not >> smooth all the time, the movement is sometimes glitchy. >> >> What are the most common sources of this kind of errors? Could you tell >> me if there is something I am doing wrong in the code? >> >> You can find the code here: https://github.com/thisisjl/NuEyePlaid >> >> >> Thank you, >> jl >> > -- > You received this message because you are subscribed to a topic in the > Google Groups "pyglet-users" group. > To unsubscribe from this topic, visit > https://groups.google.com/d/topic/pyglet-users/JgEtp7YL8SQ/unsubscribe. > To unsubscribe from this group and all its topics, send an email to > [email protected]. > To post to this group, send email to [email protected]. > Visit this group at http://groups.google.com/group/pyglet-users. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
