Hello,
If you could do that, it would really be amazing!
Right now it is AVbin keeping me from changing the back-end of my game
library to pyglet. Once I can get the cross-platform AVbin package, I
can update my distributions!
Thank you,
Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
On 3/7/2015 5:28 PM, Rob wrote:
Hi,
I am not sure if it works for every platform, but usually putting the
library in the same directory as the module importing it makes it
being found. So then you do not need to put it in os specific places.
As I can see from the source code it tries the default first. So
putting it in pyglet/media should work. I did not try yet.
I am in favor of creating a 'dist' friendly package of avbin. I am
currently working on pyglet.media, so maybe I'll try to pry the files
out of the installers (or build them myself).
Rob
Op zaterdag 7 maart 2015 13:59:51 UTC+1 schreef Brandon Keith Biggs:
Hello,
Most of my stuff is zipped with CX_Freeze or pyinstaller, so I can
include it in one of those scripts.
I just don't know where to download or put the binaries.
Thanks,
Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
On 3/7/2015 12:09 PM, Rob wrote:
It would be nice if AVbin would provide a package containing the
libraries for each platform, instead of just platform installers.
That would be kind of a 'dist' package. Maybe even add a nice
script to install based on the platform?
Rob
Op zaterdag 7 maart 2015 09:10:26 UTC+1 schreef Brandon Keith Biggs:
Hello,
I am looking at using pyglet as my primary development
environment for games. I have a question though:
Is there a folder I can include in every development system
that has the correct AVbin binary for each OS?
For example, if I have a pyinstaller.spec file, it will check
the os, then copy the proper AVbin file into the dist so I
have something like:
dist/AVbin.dll
dist/game.exe
Then I just rename my dist file and give it to people for
that os.
Is this possible?
thanks,
--
Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
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