Besides small bugfixes, this release brings - support to load (some) .tmx maps with hexagonal tiles - compatibility break: HexMapLayer and HexCell changed __init__ signature - support collisions between CircleShape and AARectShape in collision_model, thanks Daniel Gillet - support to read .tmx (Tiled Editor) object layers and objects - deprecated do_not_scale and do_not_scale_window, use autoscale
Full Changelog at https://raw.githubusercontent.com/los-cocos/cocos/master/CHANGELOG available from pypi https://pypi.python.org/pypi/cocos2d/0.6.3 or github https://github.com/los-cocos/cocos What is cocos2d: A framework for building 2D games, demos, and other graphical/interactive applications. Draws using OpenGL, which is hardware accelerated. Targets the Operating Systems linux, mac or windows on Pc-like hardware. Provides some conventions and classes to help you structure a "scene based application". A cocos2d application consists of several scenes, and a workflow connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic. cocos2d simplifies the game development in these areas: * Flow control: Manage the flow control between different scenes in an easy way * Sprites: Fast and easy sprites * Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale and much more * Effects: Effects like waves, twirl, lens and much more * Tiled Maps: Support for rectangular and hexagonal tiled maps * Collision: Basic pure python support for collisions * Transitions: Move from scene to scene with style * Menus: Built in classes to create menus * Text Rendering: Label and HTMLLabel with action support * Built-in Python Interpreter: For debugging purposes * Access to OpenGL functionality * and much more! http://python.cocos2d.org enjoy ! -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.