They seem to cover a number of approaches, the one suggested by SwiftCoder 
for example I think would be like this:

test_img = pyglet.resource.image('img.png').get_texture()
glTexParameteri(text_img.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameteri(text_img.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)

self.test_sprite = pyglet.sprite.Sprite(img=test_img,x=300,y=400, 
batch=self.main_batch) 

def update(self, dt): 
   self.test_sprite.rotation -= float(100 * dt)



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