On Thursday, September 3, 2015 at 11:07:28 PM UTC+1, Adam wrote: > > On Thursday 03 Sep 2015 11:56:56 neil watson wrote: > > I am messing about learning python, and pyglet , and game development. > > > > I am writing a simple game, where I want to draw many small polygons > on the > > screen. If I draw each one separately, using a vertex_list for each > one, > > and then using vertex_list.draw, they display fine. > > If I use batch.add instead, and draw the batch with batch.draw, all > the > > polygons bleed , like they consider all the points in all the vertex > lists > > as part of one object, lines go from one polygon to another, or many > > others, and get filled with the colour of the polygon, so you just end > up > > with a big colourful mess on the screen > > > > > > Have I misunderstood what batching does? I assumed it would still > treat > > each vertex list as a separate "object" and draw them similar to how > it > > works when I draw each vertex list individually. > > > > thanks for any help > > What drawing mode are you using? Have a look at this part of the > documentation for some caveats > > https://pyglet.readthedocs.org/en/pyglet-1.2-maintenance/api/pyglet/pyglet.graphics.html#drawing-modes > >
I am use gl_polygon. Looking at that part of the manual ( I actually read that page before, but missed or skipped over this part), I assume that that is the problem. Is there a solution? Or do I just have to , instead of drawing one hexagon polygon, draw 6 triangles to get the same effect? thanks -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.