Hi, I'm new to pyglet. I want to simulate a bunch of balls' movement. These 
balls are rendered as 12 vertices polygon. Because there are a huge number 
of  balls, almost 1000, I want to draw the balls in one draw call. However, 
the document said that the behavior of GL_POLYGON in Batch.draw is 
undefined because of shared state. So how could I optimize my program? 
Thank you.

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