Thanks for the response, sorry for the delay. Yeah I have come to the same conclusion about doing it like that, I think I might end up doing a combination of this.
I have discovered however, at least for DirectSound, there is a simple flag for the muting past max distance. I just add this as part of the buffer flag: lib.DSBCAPS_MUTE3DATMAXDISTANCE On Monday, October 12, 2015 at 1:59:34 AM UTC-5, [email protected] wrote: > > Actually, another approach may be to just manually adjust the volume based > on a distance calculation from the players position and the position of the > sound using the pyglet convience functions. The only issue with that is you > don't get stereo positioning (which is what the OpenAL examples are more > about), but can still get an effect to what you describe. > > For example: > self.sound = pyglet.media.load('tone5.wav') > self.player = pyglet.media.Player() > self.player.queue(self.sound) > self.player.eos_action = 'loop' > self.player.play() > > self.player_pos = [32,0] > self.sound_pos = [64,0] > > > if self.player_pos[0] < self.sound_pos[0]: > self.player.volume = float(self.player_pos[0]) / float(self.sound_pos[ > 0]) > > if self.player.volume <= 0.0: > self.player.pause() > > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
