Bypassing the event loop may give you other issues, like extreme CPU 
usage.  If you're interested, I rewrote the pyglet scheduler to use a heap 
queue instead of sorted list and got a nice performance boost with several 
hundred sprites/scheduled events.  I'll clean up my code and post it if you 
want to try it out.  

On Saturday, October 3, 2015 at 11:15:53 AM UTC-5, Salvakiya wrote:
>
> Is there a way I can avoid using the Pyglet.app.run()? I hate the way 
> pyglet schedules events and I tend to run into performance issues quite 
> quickly. I was hoping to avoid using them and create my own system for the 
> gameloop.
>

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