When I was maintaining my personal pyglet fork with win32 and python3 compatibility, I rewrote the scheduler to be a bit quicker in most situations. The standard clock is slow because it is constantly resorting the scheduled items list. This implementation uses a heap queue to keep the list 'sorted'. According to my own benchmarks, it is considerably quicker when dealing with a large number of scheduled events (over 200 or so...).
I'm open to suggestions and opinions. Thanks! Here is the clock: https://github.com/bitcraft/pyglet/blob/master/pyglet/clock.py Here is the benchmark I used: https://github.com/bitcraft/pyglet/blob/master/tests/benchmarks/benchmark_heapq_clock.py Here is the 'legacy' clock to use with the benchmark...it is just the pyglet clock from 1.2 alpha-something: https://github.com/bitcraft/pyglet/blob/master/tests/benchmarks/clocklegacy.py I'm not sure if this will be a drop-in replacement, but it is a start! Hope it helps. On Saturday, October 3, 2015 at 11:15:53 AM UTC-5, Salvakiya wrote: > > Is there a way I can avoid using the Pyglet.app.run()? I hate the way > pyglet schedules events and I tend to run into performance issues quite > quickly. I was hoping to avoid using them and create my own system for the > gameloop. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.