pyopengl is graphics only.  pyglet is still needed to get a window, input, 
sound, etc.
pyopengl has many checks in place to make useful debugging, but all the 
error checking, type casting, etc makes is slower that pyglet's opengl 
interface.  That's about the difference AFAIK.  Each has their quirks, but 
ultimately, you need to decide if you want nicer interface but slow 
(pyopengl), or faster but more awkward interface (pyglet).

pyopengl is also way easier to get into modern opengl as it has nice 
interfaces to compile shaders and what not.  pyglet doesn't have much to 
offer for modern opengl.

Hope that helps.

On Sunday, October 25, 2015 at 8:24:25 AM UTC-5, Salvakiya wrote:
>
> I have been developing a game engine for awhile and have been stuck trying 
> to figure out what way I wanted to create a game window and draw things to 
> the screen. I really like pyopengl however it does not come with a way to 
> load graphics and resources from a file. I like pyglet as well but have 
> heard of some people using both. What benefit do you get from using both 
> pyglet and pyopengl?

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