pyopengl is graphics only. pyglet is still needed to get a window, input, sound, etc. pyopengl has many checks in place to make useful debugging, but all the error checking, type casting, etc makes is slower that pyglet's opengl interface. That's about the difference AFAIK. Each has their quirks, but ultimately, you need to decide if you want nicer interface but slow (pyopengl), or faster but more awkward interface (pyglet).
pyopengl is also way easier to get into modern opengl as it has nice interfaces to compile shaders and what not. pyglet doesn't have much to offer for modern opengl. Hope that helps. On Sunday, October 25, 2015 at 8:24:25 AM UTC-5, Salvakiya wrote: > > I have been developing a game engine for awhile and have been stuck trying > to figure out what way I wanted to create a game window and draw things to > the screen. I really like pyopengl however it does not come with a way to > load graphics and resources from a file. I like pyglet as well but have > heard of some people using both. What benefit do you get from using both > pyglet and pyopengl? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
