Great! I'll send a pull request your way sometime soon. -Ben
On Monday, October 26, 2015 at 9:06:06 PM UTC+9, Rob wrote: > > I am definitely in favor of that. I also use @property and such in the > refactoring. > > Rob > > Op maandag 26 oktober 2015 13:04:46 UTC+1 schreef Benjamin Moran: >> >> Thanks for the reply, Rob. With that in mind, I wouldn't mind cleaning up >> and modernizing some of the existing modules a bit. I've got my eye on the >> sprite module for a start. I'm thinking it would be a lot more readable if >> @property and @<x>.setter decorators were used instead of the current >> property declarations. If I were to go through and make those changes, >> would that be something you would consider pulling into master? >> >> -Ben >> >> >> >> >> On Monday, October 26, 2015 at 8:42:14 PM UTC+9, Rob wrote: >>> >>> I agree. I currently only test 2.7 and 3.4. I guess that 2.6 and 3.2 are >>> already old enough to not consider for pyglet anymore. 3.3 is also >>> questionable. >>> >>> Rob >>> >>> Op woensdag 21 oktober 2015 20:27:26 UTC+2 schreef Leif Theden: >>>> >>>> I think that 2.7 is fine. The legacy code in pyglet (>2.6) likely >>>> exists because it was written a long time ago, and not likely because it >>>> written to be compatible with old python. Python 2.6 is nearly 8 years old >>>> now and isn't required except on odd linux (redhat, etc). >>>> >>>> I've considered exactly what you are proposing, using SDL2 for input, >>>> but I think that you will have a lot more work to do. AFAIK, you will >>>> need >>>> to use all of SDL2 (windowing, events, etc). Pyglet interfaces at the OS >>>> level (with ctypes), so you *may* have to re-implement more than just the >>>> joystick API. Something to think about anyway. >>>> >>>> On Tuesday, October 6, 2015 at 9:36:26 AM UTC-5, Benjamin Moran wrote: >>>> >>>>> Hi guys, >>>>> >>>>> New user of pyglet, and potential contributor. I'm not sure if the >>>>> core developers visit this forum, but I thought it was a good place to >>>>> start. >>>>> Basically, I want to implement support for SDL2 GameController_API >>>>> style controller mapping, and wanted to knowthe minimum Python version I >>>>> should target. Python 3 is a given, but is 2.7 old enough on the 2.x >>>>> branch? Does pyglet still officially support older than that? >>>>> >>>>> In case anyone is not familar with the SDL2 Game Controller API, it's >>>>> basically a way to have game controllers "just work" on >>>>> Linux/Max/Windows. >>>>> It presents an internal layout that mimics the ubiqitous Xbox360 layout. >>>>> There is also an internal database of dozens of popular controllers that >>>>> just work out of the box. For controllers that are not recognised yet, >>>>> there is the ability to load mappings from a file >>>>> (SDL_GameControllerAddMappingsFromFile), or automatically from an >>>>> environmental value (SDL_GAMECONTROLLERCONFIG), as is the case when >>>>> you launch a game under Steam. >>>>> SDL Wiki page: http://wiki.libsdl.org/CategoryGameController >>>>> GameController mapping database: >>>>> https://github.com/gabomdq/SDL_GameControllerDB >>>>> >>>>> This would be built on top of the existing pyglet joystick API, in >>>>> much the same way as SDL2 does it. >>>>> >>>>> Any feedback would be appreciated. >>>>> >>>>> -Ben >>>>> >>>>> >>>>> -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.