You can get depth sorting by enabling GL_DEPTH_TEST before blitting, and 
the depth range is handled as a float between 1.0 to 0.0, for example:

import pyglet
from pyglet.gl import *


class Example(pyglet.window.Window):
    def __init__(self):
        super(Example, self).__init__(640, 480, resizable=False, fullscreen=
False, caption="Example")
        self.clear()

        self.image = pyglet.image.load('sample.png').get_texture()
        self.image2 = pyglet.image.load('sample2.png').get_texture()

        pyglet.clock.get_fps()
        self.fps_display = pyglet.clock.ClockDisplay()

        pyglet.clock.schedule_interval(self.update, .01)


    def update(self,dt):
        self.draw()


    def draw(self):
        self.clear()
    #enable depth sorting
        glClear(GL_DEPTH_BUFFER_BIT)
        glEnable(GL_DEPTH_TEST)
    #draw images with x/y/z
        self.image.blit(0,0,0.999997)
        self.image2.blit(16,16,0.999996)
    #disable depth sorting
        glDisable(GL_DEPTH_TEST)

        self.fps_display.draw()


if __name__ == '__main__':
    window = Example()
    pyglet.app.run()


-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/d/optout.

Reply via email to