oh okay! fair enough. So can you explain to me the arguments of this peice 
of code?
self.images.append(self.render.add(4, pyglet.gl.GL_QUADS, group(1),
                ('v3f',((16),(16),0.999996, 32+(16),(16),0.999996, 32+(16),
32+(16),0.999996, (16),32+(16),0.999996)),
                ('t3f',(self.texture1.tex_coords))))



On Sunday, November 1, 2015 at 10:51:32 PM UTC, [email protected] wrote:
>
> Technically yes, you could do without the ordered group. In this case 
> though the ordered group is used to determine which texture to bind when 
> rendering the vertex lists, not the order in which their drawn.
>

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