I understand why some people would like this, but pyglet supports rotated 
sprites and I feel like AABB would be too limited. It would also open endless 
requests for collisions with rotated sprites, fast detection, etc.  If pyglet 
were to include a collision detection system for sprites, it should be full 
featured and probably written as a compiled extension module, since the pure 
Python nature of pyglet would be super slow.

My suggestion would be to integrate pymunk support, or to develop a guide to 
using it.  It's quite nice and works with pyglet just fine.  Just my opinion.

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/d/optout.

Reply via email to