I understand why some people would like this, but pyglet supports rotated sprites and I feel like AABB would be too limited. It would also open endless requests for collisions with rotated sprites, fast detection, etc. If pyglet were to include a collision detection system for sprites, it should be full featured and probably written as a compiled extension module, since the pure Python nature of pyglet would be super slow.
My suggestion would be to integrate pymunk support, or to develop a guide to using it. It's quite nice and works with pyglet just fine. Just my opinion. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
