On Friday, 20 November 2015 15:28:29 UTC, Leif Theden wrote: > > I understand why some people would like this, but pyglet supports rotated > sprites and I feel like AABB would be too limited. It would also open > endless requests for collisions with rotated sprites, fast detection, etc. > If pyglet were to include a collision detection system for sprites, it > should be full featured and probably written as a compiled extension > module, since the pure Python nature of pyglet would be super slow. > > My suggestion would be to integrate pymunk support, or to develop a guide > to using it. It's quite nice and works with pyglet just fine. Just my > opinion. >
That's a fair point. On the other hand all the other "frameworks" have something for this. Phaser, pygame etc.It might work well for many, but not all. It is nice to get something going, even if later, it requires something like pymonk. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
